Fans of the Borderlands franchise won't have to wait much longer for their next frantic looter-shooter fix, as the D&D-inspired spin-off Tiny Tina's Wonderlands is right around the corner. With the news that Wonderlands has finally gone gold, and with the reveal of the final two character classes in the game, Wonderlands looks as though it might just live up to the high expectations often placed on games associated with the Borderlands franchise.
However, while the character trailers for the game have given a detailed insight into how each class plays, fans haven't really had a chance to see how each of the characters works with one another, how their abilities compliment each other, or if the classes will be sufficiently balanced on launch. On paper, having an extra two character classes than previous games in theBorderlands franchise seems like a big draw for the game, but it could pose a potential issue if the classes aren't handled carefully.
How Tiny Tina's Wonderlands Could Improve Borderlands 3's Takedowns
On the surface, having six playable character classes is a clear improvement over Borderlands' usual four, at least in the base game. From the details fans have been given so far in various gameplay trailers, it seems as though each of these character classes do function quite differently from one another, potentially adding a lot of variety to the game.
In the Borderlands series, even the best entries have somewhat same-y feeling classes. While the Siren class is often the most unique, the rest tend to play quite similarly despite their very different abilities. Although each class supposedly has their own specific weapon proficiencies, many players tend to just stick to the most powerful weapons in the game
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