Creative endeavors can take many forms as time goes on. Movies and video games alike may change their scope over time, either to reflect a shifting grand vision or dwindling resources. PseudoZap's Bad Boro has been on a relatively steady path for about four years, but in late 2021 it moved away from its original title Scrap Bringer. Though the first name reflected its goals from the outset, outside circumstances led to a rebrand that's «more accurate» for what the game has become.
Game Rant spoke to PseudoZap co-founders Peter Mosur and Konrad Messyasz about the backstory behind their debut project Bad Boro, as well as recent developments leading into a planned Kickstarter campaign. Interview has been edited for clarity and brevity.
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Q: What's been your path into game development?
Mosur: For me, from an early age through late high school I wanted to do something creative. I was always into writing and music, but nothing really panned out. Eventually I was working this job where I was on 50 percent leave, so I decided to use the other 50 percent to work on a video game.
My cousin Konrad had always been into illustration and his father is an illustrator by trade, so he has a lot of artistic endeavors. We've been close friends based on talking about games, and I've been playing my whole life — its been my main thing.
I think I always assumed I couldn't create a game because it was too hard, but I hit this point where I said screw it, let me try learning how to program. I'm essentially self-taught, and it's now part of my day job four years later. Konrad and I started spitballing ideas, and we really got into what we were creating. Konrad was in
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