This guide examines the impact of the changes introduced in Patch 2.4 of Diablo II: Resurrected on some important game mechanics and how classes will operate in PvP. Some classes will not alter much, but others will see more radical changes. The changes announced by Blizzard for 2.4 will profoundly affect the PvP meta. While the previous analysis was done after simply on the base of the patch notes, we will now draw more conclusions after PTR testing.
Changes to PvP Game Mechanics in Patch 2.4Some of the general changes made in Patch 2.4 will have a big impact on the entire PvP meta.
Hit Recovery ChangeThis is by far the biggest change around for PvP, and I'll refer it a lot later on. It's so important that there's an entire article devoted just to this change. Please review it if you're unfamiliar with this part of the problem. Hit Recovery Changes to PvP in Patch 2.4
Dual Wield and the Weapon Speed Modifier Bug Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds.The first time I read this patch note, I hoped this would take the attack speed bonus from both weapons into account for calculating the final attack speed for dual wielders, not just the attack speed of the main weapon. However, Blizzard had other plans. Instead of making a global dual weapon change as the patch note insinuates, they just fixed the WSM (weapon speed modifier) bug, an old bug that was allowing players (particularly Assassins) to reach their needed attack speed breakpoint with slower weapons than should have been possible. Reverting will restrict them almost 100% to the weapon types Greater Talons and Runic Talons in PvP, as
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