Announced at today’s Panel from Hell, the long-requested Barbarian class is finally making its way to Baldur’s Gate 3 with the early access RPG’s Patch 7. That’s not all, of course, as the new update adds a treasure trove of new features, changes, and bug fixes to the DnD game that you’d struggle to fit inside a bag of holding.
As with all classes in Baldur’s Gate 3, the Barbarian has two subclasses, based on those found in the Dungeons & Dragons Fifth Edition Player’s Handbook: Berserker and Wildheart. As you might expect, the Berserker subclass is all about harnessing your frenzied rage to recklessly inflict as much damage as possible on anything unfortunate enough to cross your path. With the ability to attack twice in one turn with their melee weapons, as well as enhancing their improvised weaponry abilities, the Berserker should make for an extremely violent and valuable member of any party.
Wildheart, on the other hand, is most similar to the Totem Warrior primal path found in the tabletop game. This subclass has access to a selection of five ‘bestial hearts’ that have transformative effects on a Barbarian’s rage ability. Bear heart, for example, increases damage resistance, whereas wolf heart grants a party-wide buff to attack rolls, in addition to offering unique abilities like ‘Eagle Strike’ and everyone’s favourite spell: Speak with Animals.
Improvised melee and throwing weapons also make their debut in Patch 7, allowing you to weaponise environmental objects like barrels and chairs against unwitting foes. You can even use said unwitting foes against their friends, should it please you (the idea certainly pleases us.) This functionality isn’t limited to combat, either, which means players will probably find
Read more on pcgamesn.com