For most of my initial time with Elden Ring I was experiencing severe framerate drops—some of these drops would see the framerate drop to less than half the average and even to 0fps at times. This seemed to have very little correlation to what was actually happening on screen, either.
To try and get to the bottom of this I tried every graphical setting and preset, though nothing seemed to mitigate the issue. I even left my game running, with my character stood stationary in the world, for over 25 minutes to see when and why the stuttering occurred. There wasn't any obvious reason for it. No enemies crossed my path, and the only real variable during run was the day and night cycle. Though the stuttering didn't appear to match up in any way that convinced me it was due to that in some way.
Our best guess was some form of DRM was causing this stuttering, as no adjusting of any preset of individual setting appeared to prevent or lessen it. Though DRM is often blamed for these launch-day jitters, and often without much evidence to support those claims. So we'll just stick with: we weren't really sure what was going on.
Above: An example of Elden Ring's stuttering on version 1.01.
Now that's not great, but the good news is that while you may have heard about some stuttering in the run-up to the game's launch, or even if you didn't, it's not necessarily going to be quite so bad when you're playing the game for yourself.
The stuttering issues I initially faced were with version 1.01 of the game. That's the pre-release version without the day-one patch. The day-one patch brings you to version 1.02. Bandai Namco told us this was to directly fix some of the stuttering issues in the game, and many of us playing on team, including
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