Elden Ring received a new patch today, but it’s not the solution to PC performance issues fans had hoped for. Version 1.02.2 (1.2.2 on Steam, even though the announcement says otherwise) only has a few notes. FromSoftware fixed an issue with the graphics card not being used, a bug with a certain boss, and various smaller bugs.
But there’s still no solution for stuttering.
Stuttering has been the main performance issue facing Elden Ring, as the game occasionally slows to a crawl regardless of the hardware you have. Out in the open world, it’s not a big deal. When a boss is a few hits away from death? Yeah, stuttering can cause some problems.
I downloaded the patch and jumped into the Lands Between to see if it improved performance at all. It didn’t. I’m still getting stutters left and right. That said, I noticed several performance tweaks improved the situation by a lot. Elden Ring still needs some work, but the new patch combined with some performance fixes makes the game playable.
I tested every fix for Elden Ring performance issues I could find — read my full guide on Elden Ring PC performance problems for details — but some small tweaks in the Nvidia Control Panel is what worked for me. If you have an Nvidia GPU, open up the Nvidia Control Panel and do the following:
The manual frame rate cap is what made the difference on my rig with an RTX 3090 and Core i9-10900K. I still had stuttering, particularly in loading zones. The barrier in the early Stormfoot Catacombs still showed up after the patch, and I had some stutters in the area beyond the first church.
However, all of these tweaks made stuttering in the open world much better. When stutters showed up, they were minor, and I didn’t encounter nearly as many issues
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