It feels like an age since we began hosting digital pitches in response to the global situation. However, despite the circumstances that necessitated this move, our digital pitches have only gone from strength to strength. Allowing to host an ever-increasing range of diverse brand new gaming experiences from some of the world's most exciting indie developers.
Most recently that meant hosting The Big Indie Pitch as a part of the second Pocket Gamer Connects Digital conference. A conference that welcomed over 1,400 virtual visitors representing almost 680 companies and 68 countries from across the globe.
Once again, the demand was so high for these pitches, with this meaning that the quality was as strong as ever. All in all, this meant that we were still able to bring together 15 of the most exciting indie developers from all over the world to showcase their latest works to some of our most established judges and journalists.
Given the amazing talent, we had just waiting for an opportunity, this meant that there was lots of feedback from the judges, and an equal amount of positivity in the voting. In fact, the judging was so close that for the first time ever the judges wanted to name not one, but three honourable mentions alongside the top three. A fact that just highlights the amazing talent on display.
For those not in the know, The Big Indie Pitch is a regular event run by the makers of PocketGamer.biz. It gives indie developers the chance to pitch their games to industry experts and journalists in a speed-dating-style format. Teams get the opportunity to get valuable feedback on their games, as well as win great prizes such as promotional packages and opportunities to promote their game.
Of course, The Red Solstice
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