The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Shawn Toh from Battlebrew Productions, who submitted Cuisineer to The Digital Big Indie Pitch (PC+Console Edition) #13, and walked away as the winner.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Shawn Toh: We’re a ragtag bunch of folks. Some of us are ex-AAA, some are pretty new to the industry. I’d say we’re united by a love of food, good games, anime and memes.
We also might expand the team for a bit this year, and work with a couple of folks part-time.
As for inspiration as a whole, well, like a lot of the rest of the world we’ve been in and out of lockdown. We used to be able to eat together in large groups and we even did regular hotpots together and all that. That obviously hasn’t been able to happen for the past 2 years.
I think we missed eating out and this was a huge inspiration.
Tell us about Cuisineer that you pitched at the competition.
Cuisineer is an isometric roguelite dungeon-delver combined with a
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