It’s clear that is among the most chilling television series in years, but it also offers great inspiration for campaigns, or unconventional mind-bending horror using other tabletop RPG systems. sees Lumon employees undergo a procedure in which their minds are bifurcated. Their original persona has no recognition of what they do at work, while a brand-new work persona is “born” that has no recollection of life outside the office. This is ostensibly done to protect company secrets, but Lumon clearly has even darker machinations in play. Its employees worship the company’s founder, like a cult.
There are many varieties of fears that TTRPGs can tap into. ’s ’s cosmic horror vibe is distinct from the Gothic horror of. is a truly unique and terrifying show, one that should probably carry trigger warnings for anyone who works in a traditional office environment. Its horror centers on loss of personal identity and being trapped in a surreal and hopeless environment. This structure may not sound like it plays to ’s strengths, but a clever storyteller can use it, and other TTRPG systems, to capture the uniquely strange thrills and compelling mysteries of .
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Many classic horror adventures feature cults as antagonists. The idea of a cult like Lumon hiding in plain sight as a legitimate business adds an element of intrigue to a game. In the, Shar is a goddess of secrets and forgetfulness, among other things. It would not be out of character for worshipers of Shar to employ a unique form of the spell to split the consciousness of creatures, through magic, just as Lumon does via technology. In, the personae of workers are called Innies or Workies, colloquially, while their original selves are called Outies.
Pinning down the differences between a great Dungeons & Dragons campaign and a failure can seem elusive. The Dungeon Master’s energy level is the key.
Whether ’s is challenging or ludicrous may be a matter of taste, but dungeons can aid storytelling, too.
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