Mass Effect 3's Citadel DLC has been on my mind a lot recently. It was my first thought when I played Tiny Tina's Wonderlands; not because they're similar (they're not), but because Wonderlands came from a successful DLC pack for Borderlands 2. It's an odd idea, as I wrote at the time. Citadel and Red Dead Redemption’s Undead Nightmare both came to mind, as along with Tiny Tina they feel like the best, entirely superfluous expansion packs in gaming. Tiny Tina obviously got the full spin-off deal, and I've already written about why Undead Nightmare deserves one, so let's take a look at Mass Effect's Citadel story.
It's probably not a great sign for Tiny Tina's Wonderlands that my main reaction has been to write about games I want to see instead of it, but hey, I know Tiny Tina is coming. I'm sure I'll have a lot to say about it soon. Getting back to Mass Effect, we aren't going to have more like that soon, and even if we do, it's not going to be like the Citadel. I'm not sure anything in gaming will ever reach its heights. But it should strive to.
Related: Jack's Mass Effect 3 Storyline Proves Humanity Is Worth Fighting ForThough there is some gameplay, the Citadel is mainly remembered for the big party you host with all of your current and former squadmates, seeing them from a new perspective and getting to know them in deeper, more intimate ways. To see them not as soldiers, but as humans (or turians, or asari, or...). It's an essential part of any Mass Effect playthrough, but it doesn't actually change anything. All it influences is your perspective, but that's what makes it so powerful.
It’s pure fan service. Many games avoid that, wanting you to forget that you're playing a game, wanting to constantly keep you
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