Not every new IP manages to find its footing in the competitive market of video game releases. Sometimes they flounder like PlayStation 5 launch exclusive Godfall, and sometimes they take off like the expansive adventure Horizon Zero Dawn and its sequel. One game that falls into the prior category was BioWare and Electronic Arts' online multiplayer effort Anthem. The action-RPG allowed players to take control of and customize exosuits called Javelins in a contiguous open world that was shared with up to three other players. Anthem seemed like a promising new IP, but when it launched it was met with criticism over its lack of content and simplistic gameplay.
Despite receiving a second chance, Anthem's extensive overhaul was eventually canceled, its lifespan was significantly cut short. The cancelation of Anthem 2.0 didn't just affect its own prospects, but could also have far-reaching impacts on many BioWare games in its long-running Mass Effect and Dragon Age series. With new installments for both of these beloved franchises on the horizon, it will be interesting to see the direct result of Anthem's demise on Mass Effect 4 and Dragon Age 4, as well as future BioWare titles.
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Anthem had all the right elements to be a success. A prestigious and respected developer, a powerhouse publisher in EA, and a solid premise with its highly customizable exosuits and dynamic-looking gameplay. Unfortunately, Anthem became yet another game that failed to live up to its own pre-launch hype, and it soon crumbled under the weight of fan expectations. Anthem's incredibly tight turnaround could be one contributing factor of its poor performance, as it didn't leave enough time for BioWare to infuse
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