Kislev plays a key part in Total War: Warhammer 3. The God-Bear Ursun, mortally wounded by a Kislev Prince turned Daemon, has direct ties to the frozen northern reaches of The Old World, and this faction seeks to rescue the God-Bear from Be’lakor.
Legendary Lords Tzarina KatarinKostaltynBoris UrsusKislev offers two legendary lords for play initially, with the third lord (Boris Ursus) unlocked by completing a quest in the campaign as Katarin. The initial two Lords are at odds with each other (with a natural -40 relations), where Tzarina Katarin holds the true bloodline and realm of Kislev, and Kostaltyn and his Great Orthodoxy of religious fervor.
Faction mechanics DevotionThe faction of Kislev is quasi-democratic, with both Katarin and the Great Orthodoxy fighting for support through her lands. By building unique buildings, holding heroes with special traits, and through in-game events, supporters will come and go, which ultimately increases your Devotion.
The MotherlandThe Devotion gained allows faction leaders to use Motherland abilities, ranging from increasing trade revenue to increasing melee attack. Using these abilities to clutch battles and sway supporters will be key for successful Kislev faction playthroughs.
The Ice CourtA key aspect of Kislev is found in the Ice Court, a unique system that allows players to groom upcoming Lords and Heroes in specific styles. Players can choose what these units specialize in, from the ability to stalk their prey on the battlefield to which devastating spells they master. Research plays a large hand in the Ice Court: players would do well to ensure that they front-load, unlocking Ice Court abilities to strengthen their armies early on.
AtamansKislev can use Atamans, or
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