Total War: Warhammer 3 has arrived, taking the series to the frozen tundra of Kislev, the madness of the Chaos Realms, and the lands of distant Cathay for the first time. The Total War: Warhammer trilogy has been a huge success for both developers Creative Assembly and franchise owners Games Workshop. Now, Total War: Warhammer 3 gives players can battle through the epic conclusion to the trilogy as one of eight new factions.
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The most familiar of these new nations in Total War: Warhammer 3 is Kislev, the Warhammer world's equivalent of Russia and Eastern Europe. Players who pick Kislev will be able to choose between two Legendary Lords and their respective factions: either Tzarina Katarin and her Ice Court, or Supreme Patriarch Kostaltyn and his Great Orthodoxy. This choice will make some fairly major changes to how the campaign will go, and what players need to do. The Ice Court of Tzarina Katarin is a place of powerful magic, where the embattled queen struggles to retain the support of her people in the wake of her father's disappearance.
The first of Katarin's turn-based campaign mechanics is the Motherland, which tracks her support among the people of Kislev, as well as their support of her rival Kostaltyn. Katarin can increase the Motherland's support by spending Devotion on offerings to the four gods of Kislev, each of which gives a special bonus on top. She can also spend Devotion or Coin to decrease Kostaltyn's supporters. Devotion is primarily earned by defeating Chaos-aligned forces, as well as by executing Chaos captives. However, it can also be gained through various Buildings, Events, Hero Actions, and Technologies.
Once Katarin reaches the maximum number of supporters,
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