Total War: Warhammer 3 has arrived, bringing Creative Assembly's grand strategy trilogy to an epic conclusion. The third game takes players far from the familiar Old World, all the way to distant Cathay and the twisted Realms of Chaos. Total War: Warhammer 3 offers eight playable factions, each with its own unique strengths and weaknesses.
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One of the few Total War: Warhammer 3 factions that made a cameo appearance in the previous games is Kislev, the land of ice and tundra. Kislev is the Warhammer world's equivalent to Russia and Eastern Europe, but it is a nation divided by a great schism between church and state. Players can choose to lead Kislev as Tzarina Katarin's Ice Court, or Supreme Patriarch Kostaltyn's Great Orthodoxy. The Great Orthodoxy is the spiritual backbone of Kislev, and Rasputin-esque Kostaltyn has a sacred duty to wrestle power from the Ice Witch Katarin.
The first of Kostaltyn's turn-based campaign mechanics is the Motherland, which represents the battle for popular support between him and his rival Katarin. Kostaltyn can increase the Motherland's support by spending Devotion on offerings to the four gods of Kislev. He can also spend Devotion or Coin to decrease Katarin's support in the Motherland.
The easiest way to earn Devotion is by defeating Chaos-aligned forces and executing their captives, but it can also be gained through some Buildings, Events, Hero actions, and Technologies.
Once Kostaltyn reaches the maximum number of supporters, he'll gain some powerful buffs and instantly confederate Katarin, taking full control of Kislev. Kostaltyn's precarious position at the far west of the map may not put him in the center of Kislev's civil war, but it does
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