Total War: Warhammer 3 finally has players experiencing the true power of the Chaos God factions. Gamers can play as Khorne the Blood God, Tzeentch the Changer of Ways, Slaanesh the Prince of Excess, and Nurgle the Lord of Decay. With eight brand new playable factions out of the box, that also means eight new factions to learn. Some of these new Chaos factions add some very different and interesting mechanics both for the campaign and battles.
The Seducers of Slaanesh may be one of the fastest and offensively capable factions in Total War: Warhammer 3. However, the faction may also be one of the more mechanically complex, so players looking for guidance on how to play this new powerhouse can read on below.
When starting a campaign as Slaanesh, players may want to make sure they read and understand the lord details. At the current moment, Slaanesh has only one legendary lord, N'Kari. N'Kari leads the Seducers of Slaanesh, and in doing so provides a host of faction benefits, which include:
Players may note the diplomatic nature of Slaanesh, and perhaps see it as a weakness compared to the brute force of the Khorne faction. However, this couldn't be further from the case. Using the Seducers of Slaanesh's quick shock value combined with the bonus diplomatic relations can allow players to knock larger opponents out easilyin the long game, as they are able to economically support the ever-increasing demands of total war.
The game begins with the player already at war with their southern neighbors (a Chaos minor) and the Eastern Khorne factions. The early game is the most important part for Slaanesh, as failing to get the ball rolling will see them dwarfed instantly by their neighbors. Right off the bat, players should wipe out the
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