Total War: Warhammer 3 has released, sporting eight new playable factions and a glorious new campaign. This campaign allows players control over the terrors of the north that are the Chaos Lords, including the fierce and bloodthirsty Khorne faction.
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The Exiles of Khorne faction is a hard hitting rampaging behemoth that, if used properly, can cause devastating waves of destruction across the entire campaign map. The Khorne faction is fairly mechanically simple compared to other Chaos factions, thus making it a very good introduction faction to the game as players can easily see themselves dominating through powerful infantry and monstrous horrors in the battle for the Realms of Chaos in Total War: Warhammer 3.
Starting a new campaign, players will note that the Khorne faction has only one Legendary Lord, the Bloodthirster Skarbrand. The Exile of Khorne faction effects include:
The defining strategy for the Exiles of Khorne is going to be killing, killing, and more killing as, of course, they serve the Chaos God Khorne, who demands blood and skulls. The Khorne faction starts at war with many surrounding neighbors, so it will be in the best interest of the player to immediately begin crushing all those around them. Khorne is not a diplomatic faction in any regard, so they should not be treated as such. Players will need to be constantly on the offensive, moving their armies through sweeping campaigns around the map.
To fuel this wave of destruction, the Exile of Khorne faction pulls from a secondary resource from Favor, that being Skulls. Generating Skulls will be of the utmost importance to the long run of the campaign. The Exile of Khorne faction is
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