Total War: Warhammer 3 has arrived, bringing the final chapter to Creative Assembly's dive into the sprawling Warhammer universe. The third game in the trilogy features an entirely new map, with eight factions for players to lead to victory. One of the most interesting is the Ogre Kingdoms, nomadic tribes of gigantic Mongol-inspired warriors that are a free DLC for players who pre-ordered Total War: Warhammer 3.
Total War: Warhammer 3 — How To Play The Oracles Of Tzeentch Faction
There are two Legendary Lords that players can choose between when playing as the Ogre Kingdoms, the shockingly obese Greasus Goldtooth, or the Prophet of the Great Maw Skrag the Slaughterer. The Great Maw is the primary deity of the Ogre Kingdoms, and sating its endless hunger is Skrag's mission. In order to feed it, players will need to expand quickly, raiding and pillaging human lands as they go.
As a nomadic people, the Disciples of the Maw's Settlements work a little differently from factions like Kislev's Great Orthodoxy. Any Major Settlement captured by the Disciples will be reduced to a Minor Settlement, no matter how big it was in the previous owner's hands. Unable to capture Major Settlements, the Disciples of the Maw instead build their own through the Camp system. Players can spend gold to set up a Camp almost anywhere on Total War: Warhammer 3's map, provided it isn't too close to another Settlement.
Camps give the Disciples of the Maw access to high-tier units and buildings and will grant buffs to nearby armies. In addition, any Camp built in hostile territory will automatically raid every turn, providing bonus income.
Camps are best used in two ways: either as advanced staging posts for the Disciples' armies, built deep into enemy
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