If you've been spending all your time over the holidays playing the early access release of Path of Exile 2, you may be eagerly awaiting some substantial patch notes. We've all got our own gripes with the game, which despite an excellent skeleton still needs a lot of work. Thankfully, after weeks of radio silence from Griding Gear Games we're starting to get some drips of bugfixes—and they're hilarious.
Take, for example, strongboxes. Beloved institutions of juicy monsters, fountains of loot, and hilarious Zizaran RIP videos, strongboxes are a favorite of players in Path of Exile 1. Unfortunately, their incarnations in the sequel are steaming piles of hot, stinky, garbage. Strongboxes open agonizingly slowly, they emit a cloud of… something that makes it impossible to see the monsters (y'know, when they don't just bug out and disappear), and their loot sucks.
In the patch notes from last night's small update, GGG addressed some of the issues we've been having with Delirium, fixing bugs where rare monsters pause the fog indefinitely and making it so strongboxes pause the mist for 10 seconds instead of 5. The developer also wrote this: «Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.» At least they're aware of the issue.
And then there's Xesht. One of the pinnacle encounters in the game, he's the end boss you fight after clearing a Breachstone, and a roadblock between players and the juicy juicy atlas points that turn Breaches into one of the highlights of the game so far for me—a crazy giant wave of monsters expanding outward in a seemingly endless fountain of destruction and death. It's divine.
He can, however, sometimes be a huge dick. I've died a couple times to this guy. It's a sweet fight—he covers the floor in purple doom, summons a giant hand to squash you like a bug, and pulls glowy purple arms out of the ground to swat you to death. Sometimes, however, it turns out he was
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