Money is really depressing to me. Not only have recent events left me with a deep anxiety about finances, it seems that a lot of people are struggling, and the best you can hope for is to struggle less. I don’t want to discuss this on a deeper level, so instead, let’s talk about Wall Street Kid.
Wall Street Kid is actually known as The Money Game II: Kabutochou no Kiseki in Japan, meaning that, yes, it’s the second in a series, with the first game never seeing a release outside of Japan. You could also look at the games as a spin-off of another Sofel series, Casino Kid, but they’re not actually related aside from sharing a developer.
I want to note off the top that I wouldn’t consider Wall Street Kid to be kusoge. It’s really not that bad, and Sofel did a great job localizing it by basically rebuilding everything to be more Western-friendly. It’s just such a bizarre game that I didn’t see myself covering it any other way, and it fits best in this column. I’m mad with power.
Wall Street Kid places you in the leather wingtips of the eponymous protagonist as he’s informed of the death of a family member. Apparently, your distant uncle has passed and left you his absurdly colossal fortune, but only if you prove that you’re already privileged enough to deserve it. Uncle Benedict has some pretty specific demands that you carry on the family name with undeserved dignity.
You’re given $500,000 of seed money, and you need to play the stock market to build up your life. You need to buy a house, get married, honeymoon on a yacht, and then re-obtain the family castle. For some reason, you need to do this in four months. Otherwise, the $600 Billion (wtf!?) in assets goes to… I don’t know, probably some greedy charity or something.
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