Iron Gate Studio finally showed the promised difficulty modifiers for Valheim, as revealed yesterday via Twitter by Lead Software Engineer and Game Designer Jonathan Smårs. The brief video shows six difficulty presets: Easy, Casual, Hard, Hardcore, Immersive, and Hammer. Below you can find their respective in-game descriptions.
Easy
Combat is easier and there are less raids on your base.
Casual
In casual mode, monsters will not attack you until provoked, there are no raids on your base, resources are more plentiful, you will not drop equipped items or lose skills on death, combat is a lot easier and events are based on your individual progress.
Hard
Combat is harder and there are more raids on your base.
Hardcore
Combat is a lot harder and monsters will raid your base more often. When you die all of the items you are carrying and skills gained are lost forever. You have no map and you may not use portals.
Immersive
In immersive you have no map and may not use portals, so you will need to use your wits to keep track of where you are in the world.
Hammer
In hammer mode, you can build all buildings for free. There are no raids on your base, and monsters will not attack you until you provoke them. Other difficulty settings are normal.
Those are just the preset modifiers, anyway. Valheim players will also have the opportunity to tweak specific mechanics to their liking, including combat, death penalty, resource rate, raid rate, the ability or not to move items through portals, whether there is any build cost or not, whether events are player based or not, whether there are portals or a map, and whether enemies are passive or not.
Valheim encountered enormous success when it first launched on PC, easily making it on
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