Having teased the introduction of difficulty modifiers to its viking survival game Valheim back in January, developer Iron Gate Studio has now offered a first look at the feature's progress.
Word that Iron Gate was looking to introduce difficulty settings to Valheim first came as part of an very early glimpse at the game's upcoming Ashlands biome. And now, three months on, development has reached a point where the studio is able to share more.
As detailed by Iron Gate's Jonathan Smårs on Twitter, Valheim's difficulty settings will take the form of both pre-set and customisable «world modifiers». Some you'd expect — Easy, Hard, and Hardcore variations are all present and correct, for instance, impacting combat difficulty, the frequency of enemy raids on player bases, and items kept on death — but Iron Gate is throwing in a number of more unusual presets too.
Are your ready for hardcore mode in <a href=«https://twitter.com/hashtag/Valheim?src=hash&ref_src=» https:>#Valheim
? ☠️ ..or do you prefer something more chill? Note: Actual settings are not final! <a href=«https://twitter.com/Valheimgame?ref_src=» https:>@valheimgame <a href=«https://twitter.com/hashtag/gamedev?src=hash&ref_src=» https:>#gamedev <a href=«https://twitter.com/hashtag/indiedev?src=hash&ref_src=» https:>#indiedev <a href=«https://twitter.com/hashtag/gamedevelopment?src=hash&ref_src=» https:>#gamedevelopment pic.twitter.com/9OtOxDpkAo
Immersive mode, for instance, disables portals and the map, while Casual is about as close to a peaceful experience as you'll likely get in Valheim. Here, enemies only only attack when provoked, and even then combat difficulty is dramatically reduced. Additionally, base raids are disabled, resources are increased, and
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