Unity 6 was built, tested, and refined in partnership with – and for – the developers who use it.
As the world’s leading platform for creating and growing games, Unity 6 is the most stable version of Unity, offering extended support and dedicated product and engineering resources post-launch.
With faster rendering, advanced lighting options, seamless multiplayer workflows, enhanced AI capabilities, and improved support for mobile web runtimes, Unity is committed to providing a solid, stable engine that lets developers accelerate their pace of development, freeing up creatives to focus on what they do best – making games.
"We really believe that it is the best version of Unity ever," says Ryan Ellis, VP Product at Unity. "It is the most stable and most performant version of Unity, and really delivers.
"One of the things that we've tried to do here is provide a lot more support around Unity 6," he adds. "More content samples, a lot more engagement through our discussion forums, our Discord server, to help the community better understand and adopt the new version. And that seems to have been paying off in terms of more interest, more engagement, and earlier adoption."
It's because of this early adoption that Unity 6 has strengthened with every iteration. Alpha, beta, and then preview testers have been putting Unity 6 through its paces in studios across the world for almost a year now, with more participants providing essential feedback in every wave of testing.
But why call it Unity 6? And why now?
"We are changing how we do releases," Ellis explains. "In wanting Unity 6 to be the best version of Unity ever, we decided it was time to change how we think about releases.
"This is, in part, due to feedback from our customers around some of our previous naming conventions. But it is also dedicated to the long-lived nature of Unity 6. We intend to support Unity 6 for a long time – not just two years, [like] our previous annual naming convention.
"We'll be supporting Unity 6 for a
Read more on gamesindustry.biz