Over three years after its initial release, The Walking Dead: Saints & Sinners remains one of my favorite VR games, holding its ground next to the likes of Half-Life: Alyx and Gran Turismo 7 VR. That's why it was such a major disappointment when its long-awaited sequel, The Walking Dead: Saints & Sinners – Chapter 2: Retribution, was released as a Meta Quest 2 exclusive back in December. It came with a slurry of bugs and performance issues that left such a middling taste in my mouth that I genuinely wondered whether it was even intended as a sequel to begin with, especially given the lack of a proper PC VR version at the time. Fast forward three months and we now have a PC re-release, plus a PlayStation VR2 version that visually blows everything about the original Quest 2 release out of the water. It's still not quite as polished as Chapter 1, and its ideas are safer than I would've hoped for a full-blown sequel, but its increased action is far tenser with the horsepower to sustain it.
Assuming you’ve heard absolutely nothing about The Walking Dead: Saints & Sinners or its sequel, it’s basically a VR roleplaying game that uses a mishmash of survival horror elements to propel its branching storyline. This formula usually does a good job of adding tension to its action and exploration. In my own playthrough of the 2020 breakout hit, I got involved in complex faction politics between all the looting and surviving, but through my choices, I influenced my own personal stakes in a post-apocalyptic New Orleans. Chapter 2 seems to mostly do away with these kinds of choices across its 12-or-so-hour campaign, disappointingly railroading me into a set path, but featuring way more opportunities for combat to try and make up for it.
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