The next title should revive a traditional mechanic that has gone ignored in recent games. Both can be considered a celebration of the franchise as a whole; they include hundreds of references to previous titles, and even revive and reinvent classic enemies to be scarier than ever before. Despite all this, however, some classic features are still missing from these games, with one particularly notable absence given the series’ history.
Across the series, certain game mechanics consistently emerge in patterns. For example, several games place Link in charge of a vehicle or other transportation. This includes ’s Loftwing, as well as the sailing mechanics of and. The gameplay of, with the many possibilities of the various Zonai Devices, is another variation on this theme, one with greater customization than ever before. But even so, it cannot be denied that another, even more iconic aspect of the franchise is nowhere to be seen.
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Music is one of the most enduring aspects of, and many games give Link an instrument capable of playing magical songs. The titular is perhaps the most famous example of this; various songs played on it allow Link to call Epona, teleport to key locations, and even change the weather, among other uses. Similar mechanics appear in games prior to and after ’s release and give Link a variety of powerful instruments to use in order to facilitate this. However, no such mechanic is a part of or, and the appeal of its return in the future is undeniable.
Both and give Link a range of connected powers through the Sheikah Slate and Rauru’s Arm, and it is easy to see a potential sequel to offering a similar spread of abilities
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