In the lead-up to The Last of Us Part 2 Remastered’s launch, Naughty Dog has been revealing new details for its star attraction, No Return, the new roguelite mode. After recently having released a new trailer, the developer has now also revealed several new details in a fresh blog post.
Each run in No Return will put players in the middle of different combat encounters in locations from The Last of Us Part 2’s campaign, including Jackson, the Channel 13 News Station, and more (previous reports have suggested there will be 12 different locations in total), and in between each combat encounter, you will return to your Hideout, where, as Naughty Dog describes it, you will be able to “choose your next fight via a path laid out on a corkboard”.
Each combat encounter type will be chosen by players themselves, with four of them being available- Assault, which will task you with battling successive waves of enemies; Hunted, where you’ll have to survive against enemies and constant reinforcements while a timer counts down to zero; Capture, where you’ll have to make your way to a heavily guarded safe and loot all of its valuable supplies; and Holdout, where you and an AI companion will have to survive against hordes of Infected.
Different encounter types can be set in various different locations, and depending on which one you choose, other things will also be affected, like the rewards you unlock, the modifiers that are applied, and more. Speaking of which, players can also have choose to have randomized modded challenges applied to each encounter, which will affect the rewards received at the end.
Naughty Dog says mods will “test your skills in some fun and surprising ways”, from fog enveloping the entire map to enemies dropping
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