Nexon has consistently kept The First Descendant at the forefront of graphics and display technologies. The free-to-play third-person looter shooter game looked great from the first time we saw it, but it was initially developed with Unreal Engine 4. However, the team switched to Unreal Engine 5 as soon as they could to take advantage of Nanite and Lumen, as they believed the latter in particular to be 'essential' for next-generation projects.
In the first interview published on Wccftech two years ago, the developers confirmed support for various ray traced effects, NVIDIA DLSS Super Resolution and Frame Generation, AMD FidelityFX Super Resolution, and Intel XeSS. We later learned of its support for Samsung's HDR10+ displays, and a few months ago, The First Descendant was also updated to integrate NVIDIA DLSS 3.5, also known as Ray Reconstruction, which enhances ray tracing effects on GeForce RTX GPUs.
Nexon didn't just work hard on the PC version, anyway. The PlayStation 5 version of the game supported Unreal Engine 5's high-resolution Virtual Shadow map technique, as well as ray tracing and even AMD FSR Frame Generation, the latter of which is only available in two or three PS5 games so far.
It's not that surprising, then, that The First Descendant will also be the first PS5 Pro game to support the new PlayStation Spectral Super Resolution in combination with AMD FSR Frame Generation. Here's what Engine Programmer Junhwan Kim told Wccftech in our PS5 Pro-focused Q&A:
The most impressive aspect during the PS5 Pro adaptation process was the AI-driven upscaling technology known as PSSR. On the existing PS5 base model, the FSR Image Upscaling feature is typically used, which has some drawbacks, such as pixel ghosting and pixel jittering during the pixel reconstruction process. The PS5 Pro's Image Upscaling based on PSSR minimizes these weaknesses and delivers
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