Table of Contents Nata bad story Small, welcome improvements Seamless hunting
I’ve played the opening five hours of Monster Hunter Wilds and can’t wait to play more. That’s a massive change from how I’ve typically felt after playing previous games in the series.
Although I’ve attempted to get into games like Monster Hunter 4, Monster Hunter World, and Monster Hunter Rise, I’ve quickly dropped off each game. Hunts are very stressful and complex. While people adore this formula, I could never get over the initial learning curve in any Monster Hunter game I played. That changed when I got to go hands-on with Monster Hunter Wilds’ opening hours.
Recommended VideosWhile players got to experience a bit of this part of the game through the open beta earlier this year, Capcom flew Digital Trends out to its headquarters in Osaka, Japan, last month to play the starting hours of Monster Hunter Wilds on PlayStation 5 uninterrupted and speak to its developers. I was nervous that I wouldn’t enjoy what I played, but a combination of improvements to the narrative, gameplay, and game flow make Monster Hunter Wilds feel like the entry that will finally pull me in.
A Beginner's Guide to Monster Hunter WildsMonster Hunter Wilds’ story is gripping from its opening moments. I’m quickly introduced to Nata, a human boy whose tribe is seemingly wiped out by the White Wraith, a powerful monster that lives in the Forbidden Lands. An expedition of hunters exploring the Forbidden Lands finds Nata, and players are dispatched there to explore this new region, meet its inhabitants, and get to the bottom of the mystery surrounding Nata’s origins and the White Wraith.
Giving the player-created hunter a voice and a more active role within the story is a wise choice. It made me feel much more invested in what was happening as if I was crafting personal relationships with everybody on the expedition. According to director Yuya Tokuda, making Nata a central character made sense as a
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