is the third installment in Sega’s franchise, following 2018’s and 2022’s Though it maintains a lot of the same fundamental mechanics as its predecessors, the new focus on museum exhibits and visitor satisfaction offers brand-new metrics and gameplay that switches things up in very satisfying ways. recently participated in a special hands-on preview with a beta version of the game, which included the first three levels.
Though both and have a focus on education, the former shifts attention from caring for students to teaching visitors through comprehensive exhibits. Both and focused much more on caring for every aspect of patrons, fixing their ailments or making sure the school had facilities for things like hygiene and socializing. While things like hunger and thirst are still important to manage in, optimizing staff, doing research, and going on exhibit expeditions are now the main mechanics — a change which greatly works to the franchise’s benefit.
There are four main types of employees players will be managing: experts, who lead expeditions and aid in research, assistants, who work positions like the ticket counter and gift shop, janitors for maintenance and overall cleanliness, and security, who are in charge of tasks like preventing theft and collection donations. The museums themselves can also improve as a whole through research, done by breaking down exhibits, which raises the establishment’s overall enlightenment on different subjects, in turn unlocking new exhibit perks and decor.
Alongside keeping track of if these workers have enough food, drink, comfort, training, and pay, players will also need to contend with visitors. Visitor satisfaction is based on how much Buzz exhibits have, how much Knowledge they gain from them, and — in some cases — their overall Entertainment value. Happy visitors will be more inspired to leave donations, which are actually where most profits come from. Ticket prices can be adjusted for a bit of extra cash, and the gift shop
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