Magnum Studio and Nexon have released a meaty new hotfix forThe First Descendant, addressing several issues. It adds an option to turn off special effects from allied players to allow for improved visibility when Gley is popping off.
The UI has also seen updates, indicating when you’ve obtained major rewards from a mission. You can also search for weapons in the Library by Firearm Type and Ammo Type, while Void Shard attributes will now be viewable directly on the map. Several Descendants have also seen buffs and fixes like Yujin’s Allergy now applying to a Colossus.
Ultimate Bunny’s “High-Voltage” module also targets nearby enemies instead of random foes with Thrill-Bomb and Lightning Emission. If that wasn’t enough, the amount of Void Shards obtained from Void Fragments with two types and rewards from Field missions on Hard mode is 1.5 times higher.
Check out some of the hotfix notes below and full details here. The First Descendant is available for PS4, PS5, Xbox One, Xbox Series X/S and PC. You can read our review and check out post-launch plans here.
The First Descendant Hotfix 1.0.3
Content Improvements
(1) UI/UX
Director’s Comments
As Gley’s infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players’ projectile explosion effects, but we are planning to enhance this feature for other effects as well.
Director’s Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.
First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the
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