Embark Studios have released The Finals update 1.4.0, a mixture of balance tweaks, quality-of-life improvements and crash fixes which is going down like the proverbial lead balloon among fans of the free-to-play shooter's Heavy class. I'm definitely here for the crash fixes - I can't get The Finals to run for longer than five minutes, which is a shame, because as Graham tells it, this is the most exciting new multiplayer FPS in years. Specifically, it sounds like a blend of Battlefield and Rainbow Six: Siege with a smashable toytown aesthetic. But enough about me and my computer's refusal to let me have fun. What's going on with those Heavies, then?
There are three classes in the Finals: the other two are Light and Medium. Each class gets different items and capabilities, though there's some overlap. Going by Reddit chatter - always a watertight source of grounded opinion on PvP balancing - the Heavy class emphasis on resilience and explosives is proving difficult to counter, particularly when one team rolls up with three of them. Amongst other things, Heavies get access to rocket launches and bubble shields; they can also plant C4 on throwable canisters. It all reminds me a little of tank metas in Overwatch.
The patch (full changelog here) makes life easier for struggling Light and Medium class players by significantly reducing C4 damage and explosive radius together with Dome shield health. It also nerfs mines (which both Heavy and Medium players can use) and the RPG-7 launcher, while giving the Light class a shot in the arm by increasing the range of the Stun Gun.
The Stun Gun buff in particular has provoked outrage from the Heavy faithful, who are abroad in the Steam comments claiming that the whole "Heavies r OP"
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