Helldivers 2 has finally completed its 60-day plan—well, its 63-day plan, but who's keeping score? Me, but that's only because it's my job. In case you've not fought for liberty in a while, here's some context:
This game's had a bit of a controversial patching history, namely due to the general air that Arrowhead was acting as, essentially, the fun police, nerfing weapons whenever they see a little too much use—apparently to keep build diversity a thing, even if it mostly had the opposite effect, relegating players to a limited set of loadouts because missions were just too damn hard.
That ship has been thoroughly turned around already, with the last major patch incorporating a ton of buffs that've thoroughly ramped up build diversity, though at the cost of making the game quite a bit easier. I'm fine with that personally, since I think horde shooters should generally let you, y'know, shoot hordes—but offering well-balanced harder difficulty that sticks to this philosophy is definitely Arrowhead's next big task.
Anyway, you can read the full patch notes yourself, though Arrowhead's also put out a blog post outlining its general philosophy, courtesy of Mikael Eriksson:
«Your feedback regarding the Escalation of Freedom update was both insightful and vital to our improvement process. We listened, we learned, and we took action,» Eriksson writes, before outlining the broad strokes:
As for the specifics? Firstly, there's been some broad tweaks to the way your Helldivers' armour works, too. Heavy Armour and Light Armour sets have 5% more damage reduction and take 8% less damage, respectively. Broadly speaking, this means that Light Armour has less of a downside, and Heavy Armour is more appetising.
When it comes to weapons, Plasma guns have had some unilateral buffs—like the PLAS-1 Scorcher, which has a higher fire rate and magazine capacity now. The Liberator line of weapons has seen some love, alongside the BR-14 Adjudicator. What's really exciting here, though, are
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