's eighth major patch is coming in 2025, and it will bring 12 new subclasses into the mix for players to choose from. For druid characters, their new option is the circle of stars, originally introduced to in the sourcebook. While the subclass features that the circle of stars provides will undoubtedly receive changes for the video game format, it remains one of the more unique options for druid characters.
That is predominantly due to the way the stars druid can use its wild shape, forgoing the usual animal transformation for a power called «starry form.» Wild shape is already a powerful feature in both and, but starry form presents an all-new way to use it, and some players may find that they prefer harnessing the power of the cosmos to taking the shape of an owlbear or dinosaur.
At second level, the circle of stars subclass grants druids the guidance cantrip and the guiding bolt spell, but more importantly, it lets them use their wild shape charges to activate a starry form. Doing so takes a bonus action, and allows the druid to take on the powers of one of three constellations: the archer, chalice, or the dragon. Each comes with its own unique set of powers, and sheds bright light in an area around the druid.
Which druidic circle has the most to offer players: the circle of the land, the moon, or spores?
The fact that this transformation only takes a bonus action makes it faster than most ways the druid can use their wild shape, aside from the moon druid's combat transformation. It also leaves the druid in their humanoid form, meaning they can still use their actions to cast spells and use other features that druids can't while in animal form. It acts less like a shift into a whole new creature, and more like a temporary powered-up state the druid enters to enhance their existing powers.
The three starry forms the circle of stars grants access to each start with certain abilities, but gain more as they reach higher levels. Tee archer allows the druid to use
Read more on screenrant.com