Something that should come as no surprise to anyone who knows anything about me is that is my favorite video game of all time. I love anything with extensive lore and interesting characters, and I've found that the game has so much to offer. Even after hundreds of hours in the game, I can still start a playthrough and find the occasional detail that surprises me. Recently, I've been playing a co-op playthrough with three other people.
I've always been of the opinion that most video games are better with friends — as soon as I know what a game is like in multiplayer, single-player runs can often become lonely. has been no exception. Especially if you haven't played through many previous campaigns, multiplayer feels very reminiscent of a party. I've found I've grown a lot more attached to my character, since by splitting the game's content over four people, dialogue interactions feel more exclusive, and I'm always a lot more excited when it's finally my turn in combat.
However, as we've progressed through this playthrough, I realized that four-player isn't suited at all for people who have little prior experience with the game. Two members of our party had only gotten as far as Grymforge before, and we quickly got past this area in our game nights. I was the only person in the party who had ever seen Lae'zel's good ending where she doesn't get consumed by Vlaakith, so I encouraged the party not to skip the Githyanki Crèche before we finished up Act 1.
That's when it hit me — without being able to have Lae'zel in the party, there would be no way for her to have her defining character moment. She was also not going to be happy that we found the Crèche and «decided» not to bring her. Since we were so close to Act 2, I also realized that Shadowheart was not going to stay in the party for long, considering how she will leave if players enter the Shadowfell without her. We would also never be able to bring Karlach to Dammon to fix her engine.
Some players have technically
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