’s Stasis builds are good choices for players who want to use a subclass specialized in crowd control and that operates differently from the recently introduced Strand. Stasis was the first Darkness-based power introduced to the game and is represented by ice powers, capable of freezing and shattering opponents, whether they are Guardians or aliens.
While they are not the best in PvE or PvP activities, Stasis builds are far from bad options. However, they can be a nuisance for opponents in the Crucible and are strongly recommended as a supporting subclass for high-tier PvE activities, such as Nightfall Strikes, Legend and Master Dungeons, and Raids. Additionally, Stasischanged ’s gameplay significantly, introducing a new way of customizing builds that was later applied to all other subclasses in the game, making it a predecessor for all 3.0 builds and even Strand itself.
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Stasis builds in are good choices for crowd control mechanics due to their freezing powers. They can, however, also be used to apply an overwhelming amount of damage against stronger foes and quickly clear weaker ads. Unlike most of the Light classes after the 3.0 rework and Strand, Stasis only has one buff attributed to it: Stasis Crystal. All three classes in , Titans, Hunters, and Warlocks, can create these Crystals, which can then be Shattered for a Stasis AoE (area of effect). Additionally, the subclass pickup item is the Stasis Shard, which helps with melee energy restoration.
Regarding debuffs, Stasis builds in have three: Slow, Freeze, and Shatter. Slow reduces the opponent’s movement speed, ability regeneration, and weapon performance. With 100 stacks of Slow, they become Frozen. As of
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