Destiny 2’s content comes in many flavours. One of the more popular, and frankly, more interesting, modes is Crucible. This is how Guardians can pit their skills against each other in competitive PVP, and it is a lot of fun if blasting fellow humans or competing to capture objectives is your idea of a good time.
Throw in unique Bounties, Challenges, and a large selection of modes, and PVP is a fully featured and beloved part of the game. To keep things fresh, Destiny 2 rotates some of its more interesting modes, allowing players to delve into them for a week before they vanish for a short time. Rift is one such mode, and it is one of our favourites.
More Destiny 2 Lightfall content:
New Weapon Showcase | Strand Subclass | Defiant Engrams | Unfinished Business
Rift is very much Capture The Flag but in reverse. A standard game of Capture The Flag as teams fighting to take a flag back to their base to score points. It’s a tactical and thrilling game mode that has managed to stand the test of time.
What Rift does, however, is change one of those steps. Instead of returning to your base, you need to deliver the object to your opponents. This small change drastically changes the game’s dynamics and turns the mode into something fast-paced filled with ebbing and flowing – risk and reward.
So now we know what Rift is trying to do, how do you score points, and how do you win? In rift, teams will race towards the centre of any given map to collect the ‘Spark’. Picking up the Spark puts a target on your back and causes a timer to start. You need to take the Spark to your opponent’s ‘Rift’. This will end the round, and score your team a point.
The team with the most points at the end of the game wins.
One big thing with Rift
Read more on gameranx.com