Dungeons & Dragons has introduced a handful of classes for players to choose from. Whether you want to be a powerful spellcaster or just a support player, there are countless options to choose from based on your own playstyle, as well as the option of creating homebrew classes if the DM accepts.
While there is a debate amongst players that some are better than others, it is important to know that everyone’s D&D experience will be different from one another. What might be terrible to you might be great for another person, and vice versa. So, after looking through all the official classes that Dungeons & Dragons has to offer, here are five of the best classes, ranked.
Clerics may not be the best for some players, but they are pretty important regardless. This class is tied to religion and healing, but depending on the player, this could do more than just that. Clerics can revive the deceased, or pull off a Moses and start a plague. Clerics can also summon the elements, curse people, or make someone look like they’re dead. Overall, they’re pretty dangerous if you know how to play them outside of the support role.
Artificers are the newest class that was introduced in D&D, and are seen as inventors. The spells they cast are seen as inventions rather than something that magically emerges from their fingers or surroundings. For example, if you were to cast “fly,” just say you’re wearing a jetpack. While it’s still fairly new with not a lot to offer compared to the other existing classes, it does allow the player to be creative and think outside the box. At the same time, try something new when it comes to playing spellcasters.
Rogues are sneaky and tend to have very edgy backstories (depending on the player). This is the class for
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