Since the release of Destiny 2: Lightfall, Bungie has increased the game’s overall challenge. It makes sense with the prevalence of mods, Aspects and Fragments, Strand, etc. However, there have been plenty of complaints about the difficulty of foes in Legend and Master activities and even Neomuna Patrol.
A new hotfix is available, which should address some of those issues. On Neomuna, the number of Elite enemies has been reduced, and Cabal turrets in Ahimsa Park should now respawn slower. The combatant health scaling in the Season 20 Legendary Exotic mission is also less for two and three-player teams.
In Legend and Master Nightfalls, Battlegrounds, Lost Sectors, Offensives, Hunts and Campaign missions, enemy health has also been reduced. If that weren’t enough, Root of Nightmares’ final encounter should now be more challenging since an issue that caused the boss not to react when players stood in a Well of Radiance has been fixed.
And yes, Quicksilver Storm and Touch of Malice are fixed. Check out the full notes below for more details.
Destiny 2 Hotfix 7.0.0.7
Gameplay and Investment
Trials of Osiris
Neomuna Freeroam
Root of Nightmares
Difficulty
UI/UX
General
Armor
Weapons
Power and Progression
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