In response to mounting feedback that the difficulty hike in Destiny 2's new expansion was a bit much, Bungie has toned down nearly every activity in the game and plans to improve the damage of several primary weapons to make enemies feel less tanky.
Overtuned enemies and undertuned primaries were two of the biggest issues I called out in my Destiny 2 Lightfall review, so I was also quite encouraged by Bungie's latest blog post (opens in new tab), which rolled out alongside a hotfix implementing some early difficulty changes.
To the delight of almost everyone, the infamously brutal Season 20 Exotic mission has been reigned in, particularly for two- and three-player scaling, by up to 33%. Enemy health scaling for Legend and Master difficulty has also been reduced for Nightfalls, Battlegrounds, Lost Sectors, Offensives, Hunts, and campaign missions by 10%. There's been no mention of Neomuna's divisive Patrol tuning, curiously, but almost every other activity should feel a bit less grindy going forward.
"We've been keeping an eye on community feedback on overall difficulty since Lightfall's launch, and we have some changes in today's update and future updates that retune certain experiences," Bungie says. "In today’s update, we’ve reduced Legend and Master enemy HP scalars for non-boss units, which we felt were a little higher than we liked."
As an added bonus, the Commendation score requirements for Guardian Ranks seven through nine were also reduced in the new hotfix. Rank seven is down to 200 (was 460), rank eight is 477 (was 790), and rank nine is 910 (was 1,290). Bungie slashed these requirements more dramatically earlier this month, and I was among the players who were quick to argue it should slash them again, so
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