During an event hosted by EA last week in Los Angeles, Wccftech and other press outlets and creators got to preview one of the year's most anticipated games, Star Wars Jedi: Survivor by Respawn.
Following the hands-on session (you can read my impressions here), I've had the chance to speak with Respawn's Jeff Magers (Design Director) and Blair Brown (Senior Producer) to talk about the key additions and improvements that have been made to this sequel. As a reminder, Star Wars Jedi: Survivor is out on April 28th for PC, PlayStation 5, and Xbox Series S|X.
This interview has been edited and condensed to improve clarity.
I wanted to ask what the most notable new gameplay feature would be if you guys had to pick one.
Jeff Magers: I think the most notable one is the Lightsaber stances. Our combat system has greatly expanded. In Fallen Order, we had the single-blade and the double-bladed stances. Then towards the end, you got a special move with the split saber.
We wanted to expand on that and make that dual blade a full-fledged stance like the other two, which are also greatly improved, by the way. On top of that, we added the blaster stance as well as the cross guard, so we have five stances for players to choose from in Star Wars Jedi: Survivor, and you could fully play the game in any one of those stances. There's no hard lock and key enemies or anything like that that will force you into one stance over another. It's about player expression and play style to pick the two that you want to roll with at any given time.
What's cool about it is it makes you enter combat scenarios in completely different ways. It makes you approach things differently. If you play with two stances versus two other ones, you will discover new ways
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