PlayStation will be expanding the meaning of live service games, making games of different genres and sizes.
This revelation came from Herman Hulst, head of Sony Interactive Entertainment Worldwide Studios. Herman was a co-founder of Guerrilla Games, and his upward promotion is part of the companies’ strategy when it comes to their acquisitions.
Herman was being interviewed about their latest acquisitions, two studios who themselves are already dedicated to making live service games to for Sony.
As reported by GamesIndustry.Biz, this is how Herman explains Sony’s ambitions:
“There is a risk that we talk about ‘live service’ in generic terms – as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as ‘live services’, targeting different genres, different release schedules, and at different scales. We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love.”
As we reported last year, Sony had acquired Destiny developer Bungie. More recently, they had also picked up Haven Studios and Firewalk Studios.
Haven Studios was founded by Jade Raymond, one of the main architects of the Assassin’s Creed and Watch Dogs franchises. She had most recently been part of Google Stadia, but after leaving Google, she had founded Haven Studios. Haven Studios is Sony’s first game company based in Canada.
Firewalk Studios is a more complicated story. This game company was built by former employees of Bungie. More importantly, Firewalk Studios was part of ProbablyMonsters, a collective of AAA studios that reveled in its independence.
Firewalk’s game was confirmed to be in
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