There’s an uncomfortable sense among the gaming community, as industry layoff numbers stack up, project after project is cancelled, and as console life cycles slow, that we’re on the cusp of a bit of a video game dry spell. That feeling isn’t totally unfounded - there are very few AAA game release dates announced for the second half of this year, and the AA market isn’t exactly hopping either. All three console communities - Switch, Xbox, and Playstation - are feeling empty on the games front right now, and only the Switch has the excuse of a new box being imminent. And even that’s still technically just a rumor!
But video games are not mysteriously vanishing off the face of the earth tomorrow. I recently attended the Game Developers Conference in March, and at a series of events hosted by major publishers and other groups, I got to play an absolute buffet of amazing games that are coming up. No, they’re not the massive budget blockbusters that move console units off shelves. Who cares? They’re exciting. Many explore novel concepts not often explored in games. A lot of them have unique and vibrant art styles, or gorgeous music. Most of them were made by small teams who just want to make good art and sell enough copies to support themselves while making even more good art.
So here is a little rundown of all the best things I played at GDC this year. It was difficult to narrow it down. I ran out of time at every single showcase I attended to play all the cool-looking things I wanted to play. I’m already sitting here kicking myself for missing games like Tales of Kenzara: Zau, Dome-King cabbage, ODDADA, and Dungeons of Hinterberg. And I ran out of space and time to talk about a number of other games I really enjoyed, like Sonzai, Doggy Don’t Care, Botany Manor, and Janet DeMornay Is A Slumlord (and a witch).
This is your invitation to expand your horizons. Go play some indie games! There are enough out there to last us forever!
While hanging out at the ID@Xbox event at
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