Earlier today, former Telltale Games cinematic artist Jonah Huang revealed on Twitter that he had been laid off from the studio in early September. In his tweet, he writes that «Telltale laid most of us off in early September,» and that the layoffs occurred weeks after the company acquired U.K.-based studio, Flavourworks, which developed Erica.
This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA).
Now, I focus on what matters to me—my own game, and the following words:
Games industry, we must UNIONIZE.
1/5
Telltale has now confirmed to Game Informer that layoffs at the studio did occur, although its official statement features no mention of just how many employees were let go. The statement doesn't mention severance for laid-off employees, but Huang notes on Twitter that he's received a severance package.
Here's Telltale's statement to Game Informer, in full:
Game Informer asked Telltale how many employees it laid off, but was not able to receive specific numbers, departments affected, or further updates beyond the above statement on in-development projects. However, as previously noted, Huang, who goes by J.H. according to their website, says Telltale laid «most of us off.»
These Telltale layoffs come years after the studio's 2019 resurrection by new management. In 2018, the studio laid off 90 percent of its staff before eventually closing altogether later that year. Pre-closure, Telltale was perhaps best known for its four-season, episodic game, The Walking Dead. Roughly a year after its closure, the company was purchased in 2019 by its now-CEO, Jamie Ottilie, and investors with the desire to bring the
Read more on gameinformer.com