Afternoon, conveyor belt fans! Good news, I think I may have discovered the first genuinely cosy automation game. Attempts have been made at cosy automation and automated cosiness in the past – Satisfactory is on the sunnier side, providing you enable the right settings, and Shapez 2 has lots of rounded edges. But IDK, there’s something about the ravages of mass industry that doesn’t quite gel with zoomorphic raccoon baristas and other such wholesome trappings. Have you ever encountered a cuddly smokestack? How about a cuddly just-in-time network?
Combine cosiness with automation, and a lot of the time, you end up with some kind of macabre joke, like Palworld. Or at least so I thought before I discovered Sweet Transit, out now, which seemingly resolves everything by means of a hearty injection of trains.
Solo developer Ernestas Norvaišas is a former Factorio 3D artist. Factorio is not a cosy game. It is a game of mass devastation and xenocide with a view to building a rocket and getting the hell out of there. Sweet Transit is none of these things. It is a city builder and transportation sim in which houses have pastel coloured roofs, in which train windows light up after dark, in which locomotives pebble the afternoon air with steam as they drive past rippling golden fields of coin.
OK, so you have to worry about pollution and villagers being unhappy about the pollution. The UI is a bit unwieldy in places, too. But the toy trainset vibe is immaculate. My granddad had a massive model train system set up in his study. I’d have loved to show him this, though I suspect he’d have disapproved of the whole games journalism thing. Look, grandpa, I didn’t have good enough maths to become a pilot. If it helps, though, I’m really great at playing Pharah in Overwatch.
Here’s the launch trailer for Sweet Transit:
And here’s a rundown of the key features, care of our old friend Monsieur Press Release and our - oh crikey, what have they done to the CMS blockquote system?
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