Street Fighter is famous for a number of reasons. The genre itself would likely not exist in its current form without Street Fighter paving a path to glory with its monolithic heights and cavernous lows. One thing Street Fighter introduced and refined to perfection is the concept of directional inputs. Street Fighter 6 brings them back, and they are just as crunchy as ever.
Some are easier than others of course. With very little practice most players should be able to pull off a Hadouken, Tatsu, and Dragon Punch, but not quite so many people will be able to land Zangeifs signature 360 Command Grab. In this guide, we are going to get you nailing those inputs 100% of the time – or at the very least, more often than before.
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360-degree inputs are inputs that require you to move your stick or D-Pad in a complete circle (in theory) in addition to pressing the required face button. This is historically very difficult to pull off because, in a 360 spin of a stick, you are likely going to jump. Why is this? Well, there are 3 jump commands on an 8-directional input. If you jump, the move fails. Ouch.
Zangief is the most famous user of this input, and his Spinning Piledriver (SPD) is iconic as a result. Nearly all Grapplers take inspiration from this guy, and rightfully so. However, Street Fighter 6 has more than one user of this ancient art thanks to the introduction of Lily.
First things first, we need to SPD the elephant in the room. The game is lying to you, and you
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