Despite the history-changing implications of battles on Endor and Yavin, the nature of war, especially within the Star Wars universe, is one of countless skirmishes across the furthest reaches of the galaxy. Unlikely heroes and allies come together to fight on land and in space, accruing small advantages along the way to inch toward their versions of victory. The same will be true for Star Wars: Unlimited, the newest entry into the hotly contested battle for players in the world of trading card games.
Its seventh project based on the Star Warsuniverse, Fantasy Flight Games’ latest effort combines time-tested elements from its past ventures, along with inspiration from other popular TCGs, to make Unlimited its most dynamic version of a galactic battle yet.
“We’re trying to go in a bit of a new direction with this game in terms of streamlining things and making a really fast back-and-forth game, compared to some of our past games,” said Danny Schaefer, a designer at Fantasy Flight, in an interview with Polygon.“We definitely picked up some elements from our past [living card games] as well as some of the older Star Wars games, as well.”
One of Unlimited’sdesigners, Jeremy Zwirn, also worked on FFG’s previous Star Wars: Destiny dice and card game, which utilized a fast-paced tit-for-tat action system, and helped port that to the rules and vision for Unlimited.
“The turn structure is very quick, very interactive, and simplified,” Zwirn explained. “You don’t have something like the stack in Magic with confusing timing issues when things are happening. That worked really well in Destiny, so we wanted to carry that over to this game too.”
Another one of the game’s fundamental characteristics was borrowed from a different body
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