Ubisoft's upcoming game is making a major change to one of the publisher's most established tropes and players couldn't be relieved. Ever since the release of back in 2007, the concept of climbing towers and scanning the environment to reveal more areas has been a cliche in many open-world games to such an extent that it's become somewhat of a meme amongst players. Fortunately, the highly-anticipated game set in a galaxy far, far away is taking a different route and ditching the idea completely.
Per a post on X (formerly Twitter), video game journalist Brian Shea confirmed that they had spoken to ' creative director about the inclusion of area-revealing towers, revealing that they won't feature in the game at all.
When further asked how discovery will then be implemented, Shea noted that from what they understand, fog will naturally disappear as players explore the world. This marks a major change from other Ubisoft open-world games, the vast majority of which include some kind of mechanic that requires players to repeatedly scale massive buildings to simply figure out their next objective.
An original story set within the storied universe, is the first truly open-world game set within the galaxy far, far away. While previous titles like and offered similar experiences, they largely used interconnected hub-worlds rather than a boundariless map. How this plays out remains to be seen but the trailers have highlighted protagonist Kay Vess using a swoop bike to navigate between her objectives, providing some indication of the game's scale.
As for what players will do once they step into the role of Kay Vess, Ubisoft has revealed that while climbing towers may not be a quest type, many other open-world mainstays are still included. Key Vess will need to sneak around enemy outposts and bring down any enemies that stand in her way through a means of stealthy hand-to-hand combat or long-ranged firearms. Additionally, she'll also be accompanied by Nix, a Merqaal that can
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