Star Wars Jedi: Survivor releases tomorrow. I started playing it over a week ago, and while it's undeniably a great game (read my review(opens in new tab)), it ran like crap on both PCs I tried it on. As Wes remarked earlier this year, we're living in a new age of bad PC ports(opens in new tab). Jedi: Survivor is just the latest of a string of releases that struggle to hit a minimum 60 fps mark and slow to a crawl at an alarming frequency.
Now that other reviews are out, it's clear I wasn't alone: several reported generally poor performance on machines that would kick my PC's butt, including broken cutscene audio and slowdowns into single-digit frames when using the galaxy map or loading into a new level.
As spotted by Tom's Hardware(opens in new tab), german PC publication GameStar recorded some pretty disappointing stats in an 11-minute demonstration(opens in new tab) of Jed: Survivor running on a 4090 and a top-shelf CPU: 30-40 fps at 1440p with occasional bumps up to 80-90 fps in enclosed areas. Even worse, the game devours up to 21GB of VRAM at times and only utilized around half of the 4090's power. That's more-or-less in line with how Star Wars ran for me with a 2080 Super and i9-9900KS CPU, except I played at a measly 1080p.
There's clearly something deeply wrong with Jedi: Survivor's PC version in the run-up to release, but interestingly, the version that I and other reviewers played won't necessarily be the one you experience when it comes out tomorrow.
The day before Jedi: Survivor reviews went live, EA deployed a patch for Jedi: Survivor that claimed to fix cutscene issues and improve performance «across all platforms.» I didn't get a chance to test the patch for myself until last night. I'm happy to report:
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