Star Wars Jedi series and God of War III director Stig Asmussen has announced the establishment of Giant Skull, a new game studio dedicated to building “gameplay-driven, story immersed action–adventure games set in captivating worlds.” It is currently working on a AAA single-player-focused action adventure game built on Unreal Engine 5.
“The Giant Skull studio culture is founded on creativity and curiosity,” said Giant Skull CEO Stig Asmussen in a press release. “We have assembled a talented team renowned for immersive storytelling, heroic combat and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.”
Giant Skull’s leadership team includes chief technological officer Jon Carr, who previously worked as technical director on Star Wars Jedi: Survivor; art director Patrick Murphy, who has more than 27 years of experience including being art director on Fortnite, Valorant, League of Legends, and various roles on God of War; lead producer Lauren McLemore, who was a lead producer on Fortnite; design director Jeff Magers, who previously oversaw design on Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order; animation director Brian Campbell, who was a founding member of the Fortnite team and animation director at Epic Games; and chief operating officer and chief financial officer Anthony Scott, who has over 16 years experience running teams including working as the director of operations at Rocksteady Studios on the Arkham series before leading Unbroken Studios.
“Our values for the studio translate into how we make our games and our relationship with players—autonomy, momentum, curiosity and respect,” said Giant Skull chief operating officer and chief financial officer Anthony Scott. “We want players to join us on every step of this amazing journey, as we pave the way for our upcoming game. We’re creating something special and have been fortunate enough to assemble an incredible initial
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