A developer from Team Reptile, the indie studio behind Bomb Rush Cyberfunk, commented on the franchise's future, hoping to work on more games set in the same universe. Bomb Rush Cyberfunk is an indie platformer game that first launched on Nintendo Switch and PC last August. Players control a new member of the Bomb Rush Crew, Red, where they use their inline skates and other extreme sports equipment to spray paint the city of New Amsterdam.
A lot of Bomb Rush Cyberfunk's influence stems from the Jet Set Radio games, with many fans of Sega's franchise treating Team Reptile's indie game as a spiritual successor due to the shared cel-shaded art style, funk rock soundtrack with contributions by Jet Set Radio composer Hideki Naganuma, along with the graffiti-centric gameplay. Bomb Rush Cyberfunk received critical acclaim for its gameplay and visuals, though some critics and fans were split on whether its faithfulness to its inspiration was a detriment or a positive. Team Reptile co-founder, Tim Remmers, has commented on how the team wants to continue working on the indie franchise.
In an interview with EDGE Magazine (archived by Nintendo Everything), Remmers briefly touched upon how the team is interested in further Cyberfunk titles. He notes that the team is unsure of what type of game they will develop next. Remmers does mention the developers had a scrapped rhythm game concept based on Cyberfunk's dancing that the developers could possibly pursue and revive. Considering other indie rhythm games, such as Sayonara Wild Hearts, Team Reptile developing a Cyberfunk dancing title would be an interesting premise. «We had a whole rhythm game based on the dancing before that had been scrapped, so we’d definitely like to revisit that mechanic and see what we can do with that,» said Remmers.
One type of game that Team Reptile won't be pursuing is a live service game, even if multiplayer in Bomb Rush Cyberfunk is a possibility. Dion Koster, the studio's other co-founder, says that
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