After testing it for months, Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7 (GT7) PlayStation racing simulation game.
This release marks a pivotal achievement in the realm of AI-driven gaming experiences where AI can challenge both average players and some of the best virtual drivers in the world, said Michael Spranger, president of Sony AI, in an interview with GamesBeat.
Gran Turismo Sophy 2.0 is an update to the world of racing simulations, specifically designed for players with a PlayStation 5 console. This feature, part of the GT7 Spec II Update (Patch Update 1.40), enables players of all skill levels to compete against an autonomous AI agent. Unlike its initial limited-time release, GT Sophy can now handle more than 340 cars on nine different tracks, covering a remarkable 95% of player car models.
Starting November 1 at 11 p.m. Pacific time, players can experience the excitement of racing against GT Sophy 2.0 in the Quick Race mode (formerly known as Arcade mode). The selection of GT Sophy’s cars is automatic, based on the player’s choice from their garage.
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The journey of GT Sophy began as a research project with a goal to create a superhuman AI agent capable of outperforming the world’s best drivers in Gran Turismo Sport. This initial achievement demonstrated how AI could bring new and thrilling gaming experiences to top players. However, Sony AI recognized the need to balance GT Sophy’s capabilities to offer a
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